P3

Various P3 Game resources

http://www.thefullresolution.com/arcade_game/js/app.js http://www.thefullresolution.com/arcade_game/js/engine.js https://discussions.udacity.com/t/share-your-arcade-game/27016/31 https://discussions.udacity.com/t/different-approaches-in-object-oriented-javascript-john-susan/27154 https://discussions.udacity.com/t/changing-game-scene/16486 https://discussions.udacity.com/t/i-cant-get-my-enemies-to-move-help/15696/25 https://discussions.udacity.com/t/start-end-the-game/21441 https://discussions.udacity.com/t/finite-state-machine-to-model-game-states/21955/4 https://github.com/alexsales/frontend-nanodegree-arcade-game http://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-implementation–gamedev-11867 https://discussions.udacity.com/t/feedback-for-basic-project-3/34903 https://discussions.udacity.com/t/extra-tips-for-getting-started-on-project-3/4078   Code validation http://stackoverflow.com/questions/6803305/should-i-use-jslint-or-jshint-javascript-validation https://discussions.udacity.com/t/jsdoc-questions/34932 http://udacity.github.io/frontend-nanodegree-styleguide/javascript.html

P3 help

https://discussions.udacity.com/t/for-those-who-do-not-know-where-to-start-project-3/15618 https://discussions.udacity.com/t/project-3-resource-list/24174 http://jlongster.com/Making-Sprite-based-Games-with-Canvas

P3 Examples

http://li-xinyang.com/FEND_P3_ClassicArcadeGameClone/   http://tonirib.github.io/frontend-nanodegree-arcade-game/ = Cat game = match cats   http://shui91.github.io/project-asteroids/index.html   http://aricept.github.io/frontend-nanodegree-arcade-game/ = awesome, 2 levels, rescue NPC (non-playing characters) http://aricept.github.io/frontend-nanodegree-arcade-game/js/app.js http://aricept.github.io/frontend-nanodegree-arcade-game/js/engine.js  = modified   http://irene.marin.cat/udacity/project3/index.html = awesome, story, choose, multiple levels http://irene.marin.cat/udacity/project3/js/app.js http://irene.marin.cat/udacity/project3/js/engine.js = modified